DotA 6.67c AI | DotA Allstars 6.67c AI Map Download

Dota 6.67c AI Map will be the upcoming DotA AI map instead of 6.67, 6.67b AI because IceFrog has recently released the official Dota 6.67c map which has fixed all the bugs of previous patches. So, BuffMePlz will follow IceFrog and he will start working on DotA 6.67c AI.


This page is created to provide you all the updates of Dota 6.67c AI map by BuffMePlz.

Update #1 by BuffMePlz "No map until June at the earliest":

Absolutely swamped, likely won't have time until June to even look at the maps and script. I've been getting the changes from IceFrog and will update to whatever version is recent when I have time, but don't expect anything for at least two months.


This is bad news for fans who are waiting for DotA 6.67c AI but we should not lose our hope and be patience until the map releases, BuffMePlz will not disappoint us :)

So guys be patient untill BMP posts an update of DotA 6.67c, Don't worry it will be posted right on this page.

DotA 6.67c Bug | DotA Allstars 6.67c Linken's Sphere Rune Bug

DotA 6.67c Linken's Sphere Rune Bug. There is an interesting bug found in Dota 6.67c which can be abused. You can make Linken's Sphere Runes/charges with it, The rune can be picked up by other heroes which will work only once. Linken's Sphere rune can be made using many different ways. You can check the videos in which Linken's Sphere Rune is being produced by performing some tricks on Morphiling, Puck & Sand King.



1. Sand King:



Steps:
1. Pick Sand King and Level up Burrowstrike.
2. Buy Linken's Sphere and drop it on the ground.
3. Now, Pick it up using Right Click.
4. While moving Hold Shift, Left click Burrowstrike on cast it on Sand King itself.
5. Linken's sphere rune will appear on the ground


2. On Puck:



Here are the steps:
1. Pick Puck and Level Up Phase Shift.
2. Now make Linken's Sphere.
3. After making it, Drop it on the ground and move a little bit far from it.
4. Pick the Linken's Sphere by right clicking on it.
5. While picking it up, Hold shift and Left click Phase Shift.
6. The Linken's Sphere Rune will appear on the ground :)

Note:
- Your ally hero can pick Linken's Sphere Rune which will block incoming spells.
- Linken's Sphere runes can only be picked from close range (50units).

Also here is another video in which Linken's Sphere rune is being procuded using Morphling but Puck's one is much easier than this.


Zeus | The Lord Of Olympia Guide | Zeus Guide

Hi guide this is a detailed guide to Zeus, The Lord Of Olympia you can read item build and strategy of this hero. BTW Dont take Item build seriously ;). Here we go!



Zeus - The Lord of Olympia (Kakaboo’s Guide)

Range: 350 | | Move Speed: 290 | Primary: INT
Str: 19 + 1.4 | Agi: 15 + 1.7 | Int: 20 + 2.5
Damage: 41 - 49 | HP: 511 | Mana: 260
HP Regen: 0.82 | Mana Regen: 0.81
Attack Speed: 1.44 (+ 15% IAS) | Armor: 3.1

I wrote this because Zeus is actually one of my favourite heroes, and seeing that everyone had such a bad impression on him, I did a search for the guides on him and only found one really really outdated guide, therefore I decided to write one on him. It may not seem like a guide to some of you, but it contains tips on how to use his skills and my way of playing him. You should, in any case, try not to ks because it is real easy to get kills with him early game. Without KSing, of course.

Pros

-has one of the strongest nuke in the game
-dominates early game - mid game
-able to kill those pesky windwalking heroes that always manage to escape with less than 100hp left

Cons

-low hp, easy target for ambushes and ganks
-low mana pool since he needs to cast his skills all at once
-dominating power starts to diminish mid-late game

Skills Description

Arc Lightning [C]
Hurls a bolt of arcing energy that laces through many nearby enemy units.
Level 1 - Arcs 5 times, deals 85 damage.
Level 2 - Arcs 7 times, deals 100 damage.
Level 3 - Arcs 9 times, deals 115 damage.
Level 4 - Arcs 15 times, deals 130 damage.
Mana Cost: 65/ 72/ 79/ 86
Cooldown: 2

Wow, a cooldown of 2 seconds! This is not really true, because sometimes the arc lightning takes a long time to bounce and you cannot cast another arc lightning during that period, you can only cast it after it has finished bouncing. This skill is much better than chain lightning because the damage is constant throughout, no damage loss when it bounces.

Did you know?

-Arc lightning will only bounce once on each target, it will not bounce twice or more on the same target


Lightning Bolt (G)
Summons a bolt of lightning from the heavens to strike a target enemy.
Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 275 damage.
Level 4 - Deals 350 damage.
Mana Cost: 75/ 95/ 115/ 135
Cooldown: 6

This skill is actually the key to your success. A 350 damage nuke for only 135 mana and 6 seconds cooldown? Count me in!

Did you know?

-Lightning bolt deals a mini stun
-Lightning bolt reveals invisible units in a 900 AOE when casted

Static Field (F)
Whenever Zeus casts a spell, he will shock enemy heroes within 500 AoE a % of their current HP
Level 1 - Shocks for 5% of current hit points.
Level 2 - Shocks for 7% of current hit points.
Level 3 - Shocks for 9% of current hit points.
Level 4 - Shocks for 11% of current hit points.
Mana Cost: N/A
Cooldown: N/A

People seem to belittle this skill, it is now much more better than in the past although some may not think so. Now look at it this way, in the past you had to keep pressing F. But now, since arc lightning is spammable, you get 2 spells in one for the same cost!

Did you know?

-Static field cannot be reduced by magic resistance or armor
-Goes through certain skills like borrowed time and dispersion
-Static field ONLY affects heroes, it does not affect creeps at all

Thundergod’s Wrath (W)
Strike down all non-invisible enemy heroes with bolts of lightning.
Will reveal an area of around 500 AoE to all enemy heroes.
Level 1 - Deals 210 (335 with Scepter) damage.
Level 2 - Deals 335 (460 with Scepter) damage.
Level 3 - Deals 460 (570 with Scepter) damage.
Mana Cost: 225/ 350/ 450
Cooldown: 120

This is the skill which makes everybody have such a bad impression of Zeus, thinking that he is only for noob users who like to ks. But this is truly a devasting skill during team matches, this skill is similar to QoP’s sonic wave except that this skill will NOT miss.But there is one thing to remember though, never try to cut off his beard or you will pay with this.

Did you know?

-Reveals invisible units but will not damage them

Skill Build

OMG i wrote aftershock instead of static field and nobody pointed that out, thanks to kevin 3310 for pointing it out.

1) Arc Lightning
2) static field
3) Lightning bolt
4) Lightning bolt
5) Lightning bolt
6) Thundergod’s Wrath
7) Lightning bolt
8) static field
9) static field
10) Static field
11) Thundergod’s Wrath
12) Stats
13) Stats
14) Stats
15) Stats
16) Thundergod’s Wrath
17) Stats
18) Stats
19) Stats
20) Stats
21) Stats
23) Arc Lightning
24) Arc Lightning
25) Arc Lightning

Lightning bolt is a high fixed damage nuke, therefore it must be gotten as soon as possible of course, thundergod’s wrath is a no brainer I hope and Arc lightning helps a lot in harassing and getting creep kills. The damage increase per arc lightning is miserable and won’t make a lot of difference, and you don’t really need it to bounce up to 15 times do you? Therefore static field would be much a better choice since it probably deals more damage than arc lightning at every level.

Level 1 arc lightning is for using on creeps early if you find trouble last hitting. Level 3 lightning bolt gets you first blood real easy, seriously. I will elaborate more on this in strategy section.

Static field at level 2> lightning bolt at level 2, because you would probably deal more damage when static field procs with arc lightning than a level 1 lightning bolt

Item Build


Tangoes and Clarities

You need some of these to help your survive your early game while rushing your arcane ring. You can’t afford rings because they are too costly and will slow you down for your arcane ring, and the clarities help in using arc lightning to farm and harass at the same time.

Arcane Ring

This item is a MUST on all zeus players. It solves your mana problem immediately and surely,allowing you to cast an extra lightning bolt every 33 seconds! Even a clarity needs more than that amount of time!

of course, you forgot about the ever so important item for everybody,

Boot of Speed

Without this item, Zeus will have a hard time walking as his every so schexy beard is too long and keeps getting into his way.

So now, we have the final list of items, let us take a look at them again:

WTF, THATS ALL? Yeah, that’s about all you need to OWN.

As the game goes on, and you have more cash to spare, you might want to get the following items


Blinkdagger : Get this if you’re always getting ganked, and this helps a lot in running around the map and killing retreating heroes with your lightning bolt.

From here onwards, note that it should be situational, adapt to your own situation. For example, if you still find problems with your mana pool, then get soul booster and upgrade it into scepter later. If you find no problems with your mana pool anymore but you find yourself getting targeted and dying a lot, then get a heart instead.


Heart of Tarrasque
Shop Level: 4
Description:
+300 Hit Points
+11 HP/Sec Regeneration
+35 Strength

Why heart? It increases your hp by 900+, thus allowing to cast even more arc lightning in battle and proc static field even more!


Aghanim’s Scepter
Shop: Level 4
Description:
+450 Hitpoints
+400 Mana
+30 Intelligence
Passive: Improves Ultimates for Lina, Zeus, Furion, Pugna, Rylai, Rhasta, Queen of Pain, Venomancer, Lich, Leshrac, Lion, Necrolyte, Keeper of the Light, Luna and Orge Magi
Cannot be Dropped

It increases his ultimate by 110 damage, and it gives you everything you need, additional hp and mana pool. Certainly a must for him.

So, you have a lot of cash to spare after getting Agahim’s? Do not worry, Zeus is old and lacks stamina, therefore he starts panting late game, thus you must get for him, a ..


Refresher Orb
Shop: Level 4
Description:
+150% Mana Regeneration
+4 HP/Sec Regeneration
+40 Damage
Activate: Refresh Ability Cooldowns
210 Second Cooldown 375 Mana Cost
Cannot be dropped

Yes, you guessed it, a Refresher Orb! Why is this item so important to our every so schexy Zeus? This is a secret, but let me tell you it helps him regains back his stamina to cast all of his spells again for a cost of 375 mana! Woo, now really behold the wrath of the thundergod!

BAD ITEM

What’s next? Oh, of course. Why certain items are BAD, and I mean BAD, on him. Well, what I mean is you can get them if you have excessive cash, but they in no way should take priority over agahim’s and refresher orb.

Mr Baddie No. 1:


Dagon
Shop: Level 3
Description:
+9 Damage
+3 to All Attributes
+12 Intelligence
Activate: Energy Burst
400 Damage to Single Target 600 Range
40 Second Cooldown 245 Mana Cost
Upgrade with Dagon Recipe
+100 damage per upgrade (800 damage max.)
+20 mana cost per upgrade (325 mana max.)
Each upgrade gives +2 intelligence

This is the fake version of Agahim, although they look really alike of course Agahim is always better. a 400 damage nuke for 245 mana with 40 second cooldown? Zeus has one 350 nuke for 135 mana with 6 seconds cooldown, why would you use this item when he himself has such a nice nuke.

Mr Baddie No. 2:


Necronomicon
Shop: Level 3
Description:
+6/10/14 str
+15/21/24 int
Activated (50 mana, 90 sec cooldown): Raise dead, summons 1 Necronomicon Archer and a Necronomicon Warrior for 35 seconds. Can be upgraded by repurchasing the Recipe Scroll; 2 upgrades maximum.
Cannot be Dropped

Are you insulting his intelligence? This item does not add as much hp and mana to Zeus than agahim’s, and casting all of his spells at one go is already pretty difficult, let alone 2 more units. And yeah, his beard always get stucked in the books after he finishes reading them therefore he has quit reading books.

And one more thing, if you noticed, all of them are Mr, thus of course they are not suitable for our every so schexy zeus.

WHAT ABOUT.. ITEMS LIKE

MEKASM

GUINSOO

I have no idea why you would want to spend money on these items when it doesn’t really help you much at all. These items are ’support’ items, which means they’re best left to someone on your team who can afford the extra gold. Zeus already needs a lot of mana to spam his spells, getting mekasm would only put more strain on his mana pool. Guinsoo is pointless, since you have arcane ring plus 1 disable won’t help you much. Getting a dagger +arcane ring instead would be much better in both boosting his survibility and solving his mana problems.

Strategy

Early game (Levels 1- 6)

Ok, so you find Zeus attractive and likes his beard so much that you decides to choose him. Get your tangoes and clarities(preferably 4 of each), and head off to the top or bottom lane. You may get flamed for this, but in my opinion Zeus should never go to the mid lane. Why? You do not have any forms of regen yet, and you are very dependent on items, and you also have to get to level 6 ASAP. Why? Because if you get to level 6 ASAP and other enemy heroes have not made their shopping trips and bought hp increasing items you will have an easy time killing them. Enough about that, we will talk about that later.

So, head on to the top or bottom lane. Now there is one thing to note, Zeus’s attack animation is really really very slow, you will have a hard time getting last hits. But wait, there is always the infamous arc lightning! Arc lightning is real easy to get creep kills in the red range, and at the same time you damage the enemy hero. Do not use arc lightning excessively, last hit whenever you can, try to use arc lightning only when your mana is near to full. Once you reach level 3, if your lane hero is an agi or int, you are almost guaranteed to get first blood. Zeus’s mana pool without any items is around 335 at level 3, here is how to get it:

1)Try to land 1 or 2 hits on the hero, if they are melee most likely they will walk away, then just lightning bolt them. So now you have done 131.25 damage with lightning bolt to them, and maybe 40-60damage from your normal hits.
2)They most probably will not go back yet, they will still hang around. After your first lightning bolt, you should have around 335-95=240 left, enough for 2 more lightning bolts. But wait, here’s the tricky part.
3)You should wait for your lightning bolt to cd before attacking again. Next, use your level 1 arc lightning. preferably 2 times, so it’s 130 mana and 127.5 damage. .
4)So, of course the next thing you should do is to cast lightning bolt. All this is possible with 335 mana, 2 arc lightnings cost 130 mana and 2 lightning bolts cost 190 mana which makes it 320 mana, and the damage you deal is 131.25 +40+ 131.25 + 40 +127.5=470 damage. That is after including magic resistance already. Now here, 40 damage is only IF you only landed 1 normal hit on him, but most probably you could have been able to land 2 or 3 more if they were being stubborn and refused to go back after the first lightning bolt.

Although my item build has been changed, the above steps still work well. Just use your clarity whenever you have less than 100 mana and continue per normal. Be careful not to get your clarities dispelled though!

Note that the above doesn’t work as well anymore with the introduction of tangoes and clarities in game. When that happens, most people usually will use their tango after your first lightning bolt, just continue to farm your arcane ring ASAP then and don’t try to pull this off.

So now, if you have gotten your first blood or if you were unlucky and he managed to escape with a bit of life left, continue to farm till you get 1700gold. Now you can head off to the secret shop, back to base and get your arcane ring for some ownage!!! If your team has a chicken that would be even better!

Early game items:

ring of protection (175)
energy booster ( 1000)
arcane ring (525)
tangoes/clarities

Total cost : 1700 +

Mid game (Levels 7 - 15)

Level 7 is the start of Mid game for Zeus. Why? With a nuke that deals 350 damage that early, you can now start to look for easy prey, preferably heroes with life under 600. If it is your lane hero, it is really easy, but if it is not then it is kind of hard to kill them. If it is your lane hero, just cast one lightning bolt on him first, use arcane ring, wait for it to cooldown. When the cooldown finishes, use it again, and he would be already near to half hp. If you are sure you can kill him with wrath and arc and static field, then go ahead, if not then just try to send him back to his base. ONLY use wrath if you are really sure it can kill, otherwise you might not be able to use it when you really need it.

Mid game items :

Point booster (1200)

Boots Of Speed (500)

Blink dagger(2150)

After here, it’s really up to you what you want to get. Heart for more survibility and more static field procs, scepter for more life+mana, refresher if you are sure that you will have enough mana for a double wrath.

Late game (levels 16 -25)

Basically just the same as how you play during mid game, except now you should be getting your refresher orb anytime, since your power is beginning to diminish… Your priority now is to cast

lightning bolt (135)
wrath (450)
refresh (375)
lightning bolt (135)
wrath (450)

= 1545 mana, with an agahim you should have no problem doing this, if you still have excessive mana then use them all on arc lightning, if not then blink yourself away to safety if you find yourself being the the first target. You would have now dealt 427.5 X 2 damage on all of the enemy heroes, reducing most agi and int heroes by 1/2. Many of you here would now say they can get bkb, but bkb is not a strong argument because in how many games have you seen all 5 heroes getting bkb AND using them at the same time? Even if they use them at the same time, it is easy for zeus because he will not be entering the battle scene first, and they cannot possibly buy BKB just to block a stupid wrath can they? So most of the times they will use it once the battle starts, you can always wait till it finishes before using wrath. Planewalker’s and hood may be good, but do not forget, there is still static field.

Things you should remember

1) Never, never spam arc lightning on a hero early game. This is pointless! How many times have you spent all your mana just by using arc lightning and your opposing hero still hangs around in his lane healing hit points slowly with a Ring of Regen/tangoes/flasks? Arc lightning is a great farming tool early game when you have difficulty last hitting creeps.
2) If you really want to harass an enemy hero, the best way is to use lightning bolt instead of arc lightning. Lightning bolt deals much more more damage for an additional cost of not even near 40.
3) It is wise to save up your mana till level 6 or 7 if you have no trouble in your lane.
4) When facing mana burners it is best to switch lanes, without mana you cannot kill and if you cannot kill early game you will be weak late game
5) Wrath should never be used to ks, let me ask you, how many times in games have you often occurred across this:

A Zeus uses wrath to ks his teammate at the fountain just a few seconds ago. Now, there is another fight going on, and it involves 2 of your allies and 2 of your enemies. 2 of your allies DIED and the enemies escaped with barely a bit of hp left, and you cannot wrath!!! Do you know how irritating it is to your team and you?

Or

A Zeus uses wrath to ks his teammate at the fountain just a few minutes ago. Zeus goes to farm, but ends up being backstabbed by bone, zeus spams on his skills on him knowing that he cant outrun bone, but lightning bolt cooldown is way too long and not fast enough for a final hit on the bone with less than 200hp left, and you find that you have enough mana to wrath but too bad, it is still on cooldown.

6) Wrath should not be used whenever its cooldown is finished, I have seen some Zeus doing this and I always end up laughing my head off.
7) Blink dagger, in any case, should always be reserved for escaped purposes, because you will not be blinking into the middle of a battle, you can always stay back at a distance and nuke the nearest hero nearest to you.
8) The key to your success is your early game dominance
9) He is one of the damage dealers in a team

Conclusion

I hope you have enjoyed reading the guide and now have a better idea of how strong Zeus really is, he is not meant for ksing! And well, his skills are not really that hard to use, just aim and click, thus I cannot really go indepth. And people normally claims that people who uses Zeus are just noobs who likes to ks, but well actually even ksing takes skill, the timing and all, and if he really is a noob he would be getting killed the whole game so how the #$ can he ks you when he is dead? But even if your timing is real good, you should not ks with Zeus in any case, because there are always lots of chances for you to use wrath on a retreating hero that your ally cannot catch up with.



Purist Thunderwrath The Omniknight Guide & Walkthrought

Purist Thunderwrath The Omniknight Guide & Walkthrought

A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.




Base HP: 530
Base Mana: 221

Strength - 20 + 2.65 (Primary)
Agility - 15 + 1.75
Intelligence- 17 + 1.8

Base damage 51-61
Attack range of 100 (melee)
Base Armor 4.1
Movement speed of 300

Skill Descriptions

Purification (R)



Instantly heals a friendly unit and damages all enemy units 300 AoE within the target.

Level 1 - Heals/ damages for 90 hit points.
Level 2 - Heals/ damages for 180 hit points.
Level 3 - Heals/ damages for 270 hit points.
Level 4 - Heals/ damages for 360 hit points.
Mana Cost: 100/ 120/ 140/ 160
Cooldown: 12

This skill will heal you and the same time damage enemies nearby unit. Will help you greatly in the early game, but in the mid and late game this skill will less usefull.The way you have to use this spell is waiting for at least until your or an ally's HP drops to a level that if you healed, the target won't have full health pool. The only occiasion when you should be healing someone to full health is when you are harassing an enemy and especially if you can score a frag with Purification. If you need to farm, then you can use this skill for killing the ranged creeps instantly and damaging the melee ones heavily. But otherwise you should not be using it for farming, last hits will be enough if you can learn how to time it well.

Repel (E)



Creates a powerful divine ward that grants partial magic immunity from affecting a target unit.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.
Mana Cost: 60/ 70/ 80/ 90
Cooldown: 20

This skill is just like a free BKB. When you cast it on a hero, it will remove most of the casted buffs, doesn't matter if they are negative or positive ones. Most of the target spells won't work on the repeled unit and spell damage are fully negated. This skill is fit perfectly when you have a channeling spell heroes (Sandking, Crystal Maiden).

Degen Aura (U)



Greatly degenerates the movement capabilities of units that stray within 300 AoE.

Level 1 - Reduces movement speed by 7%.
Level 2 - Reduces movement speed by 14%.
Level 3 - Reduces movement speed by 21%.
Level 4 - Reduces movement speed by 28%.
Mana Cost: N/A
Cooldown: N/A

This passive skill is both an offensive and defensive ability. It will save your ass when some melee hero after you or when you want to block enemy heroes reaching your allies. It also will help out so well in chasing enemies. Using animation canceling is very important or else you might be slowed down so that you can't follow your target to keep the slow aura effect.

Guardian Angel (G)



Grants all friendly units within 1000 AoE 1000 armor and 25 HP/ second regeneration.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 7 seconds.
Level 3 - Lasts 9 seconds.
Mana Cost: 125/ 175/ 250
Cooldown: 150

Skill that gives 98% physical damage reduction and a 25 HP/sec regeneration with 1000 AoE. Repel removes Guardian Angel from target (!) It will be used in team fights when you jump on your enemies. Don't waste this spell, wait patiently for the perfect time.

Skillbuild

Level 01 - Purification
Level 02 - Degen Aura/Repel
Level 03 - Purification
Level 04 - Degen Aura/Repel
Level 05 - Purification
Level 06 - Guardian Angel
Level 07 - Purification
Level 08 - Degen Aura
Level 09 - Repel/Degen Aura
Level 10 - Repel/Degen Aura
Level 11 - Guardian Angel
Level 12 - Degen Aura
Level 13 - Repel
Level 14 - Repel
Level 15 - Attribute Bonus
Level 16 - Guardian Angel
17 to 25 - Attribute Bonus

This skill build is commonly met in many games, because there’s not much variation on his skill build. Purification is maxed first for obvious reason - it's a heal and your only damaging spell. The skill after Purification is depends on the enemies. If you're laning against nukers/combo heroes or heroes with damage over time spells, get one level of Repel early. Will help you stop consecutive stun and early death. Another situation would be when laning agianst Viper, Repel prevents orbwalking and nullifies the damage and the slow of Viper Strike when cast after it. If you’re facing Venomancer, you will need 10 seconds duration of repel to nullifies his ulti. So the choice is up to you. Guardian Angel should be taken whenever available, it may always save your or your allies when ganked or when diving a tower.

Item Builds

The Omniknight is being played in several different ways. The way you are playing him depends on your line-up and match-up, and of course the level of the game. But, basically what we think is that Omniknight is a support hero, that can become a hybrid in many ways. Give him some mana regeneration and then do whatever you want to do and needs to be done to him. If your team lacks a tank, then buy a Heart. If your team fails horribly at carrying and you have the possibility of buying a Radiance, then buy it. Adapt with the games.

1. Ring of Protection + Clarities or Chicken + Ring of Protection + Clarities
2. Energy Booster
3. Finish Arcane Ring
4. Bracers
5. Boots of Speed
6. Belt of Giant Strength
7. Staff of Wizardry
6. Finish Necronomicon
7. Finish Boots of Travel

Your core item should be like this :



Purist is need some form of mana regeneration since he is a STR hero with 3 active spells. You won't be spamming your spells, but when there's a big battle, you will spend a lot of mana in a considerably short time. Arcane Ring is made for you perfectly. TP scrolls is a must until you buy Boots of Travel. Power Treads seem like a better choice, but since you will be supporting BoT is suit you better. Movement speed is much more needed for you than attack speed. Bracers will needed when you are having trouble in surviving.

Necronomicon is a really great item on this hero. The MS aura that one of the demons give will allow you to chase more efficiently, the mana burn gives you high boost on damage as you will not be attacking too frequently. The attribute bonuses are both needed, a little STR and a nice amount of INT. Especially if no one else is heading for this item you are to be getting it as a Necronomicon 3 will allow you to destroy wards, detect mines and invisible heroes. Radiance will allows you to farm neutrals fast and speed-farm in lanes, so it becomes harder to catch you. In case you can farm up the 3800 golds early on, this will be a great addition to your inventory. Grab this items only when you are facing not-so-hard enemies and can farm greatly.

Optional Items



Heart of Tarrasque is a great item for Purist Thunderwrath when you are need to be a tank of your team. Also if there are no better heroes to cast Repel on, and it's you who get the benefits of magic immunity, then you need to be able to tank physical damage. Eye of Skadi is a great items, as the slow, the mana and health pool, everything is good for him. But since it highly cost you, buy this on fun game only. Assault Cuirass will boost your attack speed. With Repel on and an AC in your inventory you are basically unkillable. When you are low on health, then you just use Guardian Angel and there's no problem at all. After the core builds are complished and either there are no magical threats or you are a better repel-user than your allies, buy this item. Hood of Defiance is needed when you’re facing a lot of nuker and you need to cast Repel on your carry hero. Sange & Yasha is not a bad item on this hero, it's easy to farm up and you benefit from everything this item gives to you. The only problem is, that you can always find better alternatives. Guinsoo's Scythe of Vyse is used to be a very much liked item on the Omniknight. It was gotten on this hero because he needed some form of mana regeneration and manapool. The Cyclone and then the Hex abilities are really useful. The only problem is, that both Arcane Ring and Bottle are thousand times better to fix your mana problems and a Necronomicon suits this hero much more (giving STR, MS/AS auras, manaburn).

Strategies

Purist is a rather weak soloer, although against melee heroes he does really fine as he can adapt to any circumstances. However in organized games you will see him paired up with a ranged hero, who has a nuke, a stun or a slow at least, which will allow you to take the lane control. If you face troubles, you can always use Purification and Repel. Use the offensive Purification only when you take the lane control.

Omni isn't that good at soloing unless put against a melee hero. Ranged heroes are probably going to out-micro you and won't allow you to get any last hits/creep denies. Try to play conservatively against them and go in only for the last hits or when he is over-confident and makes a big mistake try to damage him with Purification. Against melee heroes you are going to max Degen Aura before putting points on Repel, as it allows you to harass the hell out of them and maybe score a kill. Heroes like Nerubian Assassin will be really harmful for you. Spam all your spells before he does much harm to you. Against Ogre Magi you might want to get Repel, because a hero might come over to help him and that will hurt you. Against many dual and especially tri-lanes, get 2 points on Repel, too. This all depends on wether you'll be nuked/disabled or not. You have to be observant.

When you see someone trying to gank you, or a spell is heading towards you, then immediately put Repel on yourself. After that run back to your tower and if needed, then heal. If you fail to cast Repel in time, cast Purification first, then Repel and then Guardian Angel. If you managed to cast Repel in time, but their physical damage is so hurting you, then cast Guardian Angel this case as well. If you don't have Repel, then try to juke you and/or ask for you ally's help. Try to calculate wether a guardian Angle will be in need or not and cast it in case it is needed. Try to get your Arcane Ring early, when you got it, it will be really boost to you. You can heal without worrying the mana. When you already have it, try to use Purification to help you farming by using it near creeps or neutrals. Just hit all of them as much as to getting them instantly killed by a single Purifitcation. This way you won't lose HP and you will clear a whole creep spawn.

After getting the Necro, you will be more agile and your damage output increase. Even so, don’t try to be hero. Purist is a lot better act as a support hero. Leave the hero kills for Motred or Trolls. When your team starting to push, stay aware of the situation and cast Repel on your carry hero if you get ganked. Use Guardian Angel wisely, to turn the tides of the battle. Don’t use it too early, it will make your opponent retreat until your Angel vanished. And the most important thing, don’t wait until your friends die, or even you! When trying to defend an outer tower, you will need to stay behind the tower and waiting for the best opportunity to initiate. If you have no problem keeping your carry hero or ulti-channeler repeled, then don't hesitate using it every time it cools down. With your repel, Crystal Maiden can cast her ulti’s without afraid being canceled. Heal the wounded hero and at the same time damages the enemy who hit them sometimes can turn the tide too. Final words, Purist is maybe the best support hero in Dota ever!



Dota 6.68 | DotA Allstars 6.68 Map Download & Changelogs



DotA 6.68 Map Download News. Yes, This post is dedicated for the upcoming map which is DotA Allstars 6.68. This map will surely contain new heroes, balancing & maybe some items because in the previous release we have seen a lots of changes but sometimes, changes cause imbalance in the gameplay which is very bad.



So, What kind of stuff do you expect in DotA 6.68? New Heroes, Balancing, Items or something else. You can share your suggestions about DotA Allstars 6.68 in this post. Also, There is chance of a having a Hidden Quest in this map because it comes after every 10 maps series.

You may also share your reviews and thoughts about the recent changes, what do you think? Are they balance?

Dota 6.67c 6v6 Map | Dota Allstars v6.67c 6v6 Map Download

Dota 6.67c 6v6 Map | Dota Allstars v6.67c 6v6 Map Download. As we all know that previous version of Dota Allstars 6v6 was 6.67b but after releasing one more bug fixed Dota 6.67c map from Icefrog things are changed and GoD-Tony has released Dota 6.67c 6v6 Map with all the bugs and error fixes which were occur in the Dota 6.67c Map. As we mentioned earlier that this map doesn't have observer slot so in that case you can't play this map in the leagues or tournaments. Enjoy playing Dota 6.67c 6v6 map with the bug fixes.


Dota Allstars 6.67c 6v6 Map Download:
DotA-Allstars v6.67b 6v6 Map (mirror 1)


DotA 6.67c | Official DotA Allstars 6.67c Map Download & Changelogs

DotA 6.67c Map Download. IceFrog has just released DotA 6.67c as a bug fix patch. He has fixed all the bugs which were reported to him including the Magnus Skewer Bug. Check out the DotA 6.67c changelogs and download the map.


DotA 6.67c - DotA Allstars 6.67c Download Links:
DotA-Allstars v6.67c.w3x (mirror 1)
DotA-Allstars 6.67c.zip (mirror 2)

DotA 6.67 Changelog | DotA Allstars v6.67c Changelog:
* Fixed casting distance exploits with Skewer
* Fixed a bug that could sometimes cause everyone in the game gets a massive FPS drop for a minute
* Fixed Cleave/Anchor Smash from instantly killing Swarm creatures
* Various performance improvements when casting The Swarm
* Fixed Soul Steal channeling text in the tooltip
* Non-hero units now do half damage to The Swarm
* Commands like -test and -wtf are now restricted if there is a gamebot deciding the mode to be used
* Fixed a bug with lifesteal and The Swarm creatures
* Fixed a rare Mac issue with shared Soul Ring
* Added passive icon for Strygyer's Thirst
* Added passive icon for Plague
We hope that there will be no bugs in DoTA 6.67c as we saw in the last map. This delays the development of the next map series which is DotA 6.68.

Dota 6.67b 6v6 | DotA-Allstars v6.67b 6v6 Map Download

Recently, GoD-Tony has released the 6v6 version of the latest Dota 6.67b Map. This map is same as official DotA-Allstars by IceFrog but no modification done except it has 1 extra player of each side making it 6v6. This map is can not be used in Tournaments/League Matches because it has no observers/referees slot because the maximum number of player slots in Warcraft 3 is 12.



Dota Allstars 6.67b 6v6 Map Download:
DotA-Allstars v6.67b 6v6.zip (mirror 1)

DotA 6.67b Bug | DotA Allstars 6.67b Bug & Exploit Found!



DoTA 6.67b Bug has been found. When IceFrog released DotA 6.67b map in a hurry as bug fix patch for 6.67. There was a clear chance of having bugs in that map. So, here is one of Dota 6.67b bug with Magnus, It's funny but it can ruin the game anytime, In the following video you will see how it works and what it does!





Update: IceFrog has released DotA 6.67c to fix this bug.

Guide:
• Pick Mangnus & level up his 3rd ability, Skewer.
• Buy Kelen's Dagger & Scroll Of Town Portal (Boots of travel can be used too).
• Hold [Shift] and Teleport to a tower/unit, Select Dagger and left click on the ground. Now, instantly click Skewer and target yourself.
• Release shift.
• Magnus will rush to the allied Fountain.

Now, Here comes the game-breaking part, Magnus can also drag enemy units/heroes to his fountain, Check how it's performed in a Live game!


DotA 6.67b Map | DotA Allstars 6.67b Map Download & Changelogs DotA 6.67b map has been released by IceFrog after 1 day of Dota 6.67 release



DotA 6.67b map has been released by IceFrog after 1 day of Dota 6.67 release. It looks like there was bugs in the last version which forced IceFrog to release the DotA 6.67b which has fixed them. Anyways you can download DotA Allstars v6.67b and see it's changelogs!

DotA 6.67b Changelogs:
-Fixed some important bugs from the last patch


DotA 6.67b Download:
DotA-Allstars v6.67b.w3x (Mirror 1)
DotA-Allstars v6.67b.w3x (mirror 2)

If DotA Allstars v6.67b still has some bugs left, IceFrog will release Dota 6.67c to fix them up!

Enjoy this release at the moment, More updates to come!




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